What a whirlwind of a week it’s been in the XR universe! Balancing a hectic workload, I’ve thrown myself into the latest XR developments, particularly with Meta’s release of camera access for Quest—couldn’t resist the pull of that one! So, let’s jump into the big stories from the world of extended reality this week. And hang tight until the final stretch because there’s a giveaway coming your way!
Headline Stories of the Week
Niantic Parts Ways with Pokémon Go
In a monumental move, Niantic has sold its entire gaming division, including the iconic Pokémon Go, to Scopely for a staggering $3.85 billion. This transaction places Pokémon Go under the ownership of Saudi Arabia’s Public Investment Fund, indirectly linking the game to Saudi royalty. Niantic plans to pivot toward its geospatial technologies, launching a spin-off, Niantic Spatial, supported by a hefty $250 million investment. It’s a risky gamble, though, as Pokémon Go has been a significant revenue driver for Niantic. Shifting focus to XR technology might pay off if AR adoption accelerates, but it’s a big leap without its former cash cow. Kudos to John Hanke for making a bold bet on XR—here’s to seeing how this daring pivot plays out!
Meta Opens the Door to Passthrough APIs for Quest 3/3S
Meta’s finally delivered, unveiling Passthrough APIs that allow developers to tap into Quest’s camera feed for mixed reality applications. Now, apps can "see" a user’s surroundings and adapt dynamically using AI and ML models. This update is part of the Quest and Quest 3S SDKs, along with samples to showcase this transformative tech. I’ve already penned a detailed how-to on my blog for those itching to dive in. Meta’s approach mirrors Google’s plans for Android XR, simplifying cross-platform development between phones and XR headsets. While it’s currently an experimental feature, there’s hope Meta will soon lift restrictions on Horizon Store releases.
The Exciting Announcements from VR Games Showcase March 2025
The VR Games Showcase, curated by Jamie Feltham, was a feast of updates for VR aficionados. From the charming "Stay: Forever Home," which places players in adventures with a virtual dog-companion, to the heart-pounding "Memoreum," set to debut on Quest in September—there’s plenty to look forward to. The trailers released promise immersive experiences, and even classics like "Hitman" are getting new life in VR, tantalizing us with high hopes for their releases. It’s an exhilarating time for VR gaming enthusiasts!
Ultraleap’s Sad Farewell
In somber news, Ultraleap—a once-buzzing startup known for innovations in haptics and hand tracking—is being dismantled. The company’s hand-tracking arm has been sold to Roli, while US IP firm SIM IP acquired its intellectual property. This marks a significant shift from Ultraleap’s ambitions and leaves uncertainty hanging over headsets with Ultraleap tech. It underscores the reality that XR ventures often face precarious paths if not embedded with larger manufacturers early on.
Samsung’s Project Moohan to Feature Motion Controllers
According to SamMobile, Samsung is eyeing its entry into the XR market with Project Moohan, equipped with motion controllers (model ET-OI610). Rather than solely relying on hand tracking, these controllers aim to ease cross-platform content development among XR devices, signaling quick content expansion for Samsung. The inclusion of these controllers might streamline the transition for developers bringing their creations to Samsung’s upcoming headset.
Horizon Worlds Faces Internal Struggles
A New World Notes report uncovers challenges in Horizon Worlds, Meta’s metaverse project. Surprisingly, even its developers seem disengaged, using workarounds to avoid participating in the virtual environment. This detachment poses significant questions about the platform’s development and Meta’s vision for virtual worlds. The team’s apparent lack of expertise in VR adds fuel to the fire, casting doubt on Horizon Worlds’ sustainability and potential for success without combating these internal issues.
Additional Tidbits
Google’s Eye-Tracking Acquisition and Valve’s New Wireless Device
Meanwhile, Google is eyeing a $115 million acquisition of AdHawk Microsystems, known for eye-tracking tech with reduced privacy invasion. Valve is also setting the stage for improved wireless VR with a "SteamVR Link Dongle," likely linked to its anticipated Deckard headset, promising upgraded PC VR connections.
Miscellaneous Industry Developments
As always, the ever-evolving tech scene brings surprises—be it a biological computer integrating neurons and silicon or the bizarre experiment of communication during dreams. Meanwhile, MAGE takes physics simulation to new heights on Quest, and Apple is enhancing concerts with immersive experiences through Vision Pro.
In a lighter vein—game sales are hot on Steam and Quest, offering the perfect chance to snag titles like Half-Life: Alyx at a discount. And if you’re quick, there’s a Mythic Realms giveaway to enjoy.
Amidst a challenging landscape, the XR community continues to adapt, innovate, and awe us with its relentless drive toward the future. Here’s to all the creators pushing boundaries and redefining immersive experiences.
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(Header image by Niantic)
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