Microsoft’s latest endeavor—a Quake 2 remake generated entirely with AI—has landed with a thud among gaming enthusiasts. The use of artificial intelligence in the gaming industry has been a hot topic, fraught with both excitement and anxiety. Microsoft’s new project only seems to widen the gap between how companies see AI’s potential and how players actually experience it.
The journey began with Microsoft’s development of a game-generating AI model called Muse, touted as a way to breathe new life into classic games. With this, the tech giant aimed to test its vision, recreating the iconic 1997 shooter, Quake 2, directly in your browser using AI. Despite Microsoft’s apparent enthusiasm, the fan reaction has been far from warm.
On April 5, when the AI-generated Quake 2 demo launched, social media users quickly voiced their displeasure. Criticism ranged from pointing out the lack of any real advantage over the original to concerns about the significant energy consumption it entails. There’s a deeper worry here as well: if AI can recreate, and perhaps someday entirely generate, video games, what does that mean for the creative roles humans currently fill? Microsoft’s CEO, Satya Nadella, suggests that Muse has the potential to create entire games in the future, a prospect that some fear could threaten the job security of game developers.
Fans haven’t held back in their critiques of the AI-generated remake. Many noted that it doesn’t even perform as well as the original, with lower frame rates and other glitches that serve as telltale signs of its AI origins. The broader criticism is that such attempts at AI-generation are not advancing technology meaningfully. After all, the original Quake 2 required real human creativity and effort to exist in the first place. This situation echoes past debates over AI in gaming—debates where even industry insiders like Samantha Béart, a voice actor for Baldur’s Gate 3, remarked that generative AI could tarnish studios’ reputations, even as companies continue to adopt it as a cost-saving measure.
Looking ahead, it’s unclear where Microsoft plans to take Muse. They’re not alone in this AI-driven exploration. Earlier this year, Capcom shared its own experiments with AI in game development, focusing on using it as a tool to inspire developers rather than replace them. Regardless of the intention, many gaming fans remain skeptical, if not outright resistant, to the idea of AI-controlled game creation.