As 2024 draws to a close, Marvel Games is making quite the impression. Entering a market that’s already bursting at the seams, Marvel Rivals has achieved an incredible feat by drawing in over 20 million players in recent weeks, cementing its standing as one of Marvel’s most triumphant game launches ever. To cap off the year with a thrilling surprise, some fresh story details about Marvel 1943: Rise of Hydra have just been shared.
Entertainment Weekly recently featured an intriguing chat with Amy Hennig, best known as the creative mind behind the first trio of Uncharted games, and now a producer for Marvel 1943: Rise of Hydra. In this discussion, Hennig offers insights into the game’s sources of inspiration, drops hints about its villains, and reveals that players will even journey to Wakanda. This particular tidbit may hint at Marvel 1943 drawing inspiration from one of Indiana Jones’s beloved storytelling techniques.
Marvel 1943: Rise of Hydra appears to embrace the globe-trotting style that made Indiana Jones and the Great Circle so captivating. After an hour or so of more linear gameplay, the Indiana Jones title provides players with wide-open spaces to explore. Gamers can wander through this open-ended world, take on side quests, hunt for upgrades and resources, and push the narrative forward through main missions. Once players conquer the final challenges in a given area, the game whisks them off to a brand-new location, reigniting the process. This travel-centric approach weaves together three key advantages.
First, the constant movement keeps the game engaging and dynamic, preventing players from growing tired of the same old setting or challenges. Just as monotony starts to seep in, a fresh new world with unique hurdles and puzzles pops up, revitalizing gameplay. Furthermore, this structure infuses each setting with a distinctive visual flair. The diversity in architecture, foliage, sound design, and lighting results in a unique environment for each leg of the journey. Such exploration-based storytelling energizes the player’s sense of adventure, an essential element for an Indiana Jones game.
In the Entertainment Weekly interview with Hennig, she mentions that Marvel 1943: Rise of Hydra will be a “globe-trotting story” reminiscent of “classic men-on-a-mission movies.” Already, we know WWII-era Paris plays a significant role, and now Wakanda joins the list. However, Hennig hints at “yet-to-be-revealed locations” between these two, suggesting even more to discover.
These revelations imply that Marvel 1943: Rise of Hydra might be bringing over one of Indiana Jones’s defining features—its pacing and sense of discovery. By constantly introducing new backdrops, Marvel 1943 can keep its narrative fresh, and fans will no doubt appreciate exploring awe-inspiring settings as they unfold.
In the midst of war, boundaries blur and alliances are forged. Captain America and Azzuri, the 1940s Black Panther, must navigate their differences and team up against a shared foe. Alongside Gabriel Jones of the Howling Commandos and Nanali, a Wakandan spy within Occupied Paris, they have to unite to prevent a dire scheme that aims to transform WWII chaos into the power resurgence of Hydra. Available on PlayStation and Xbox systems, and developed by Skydance New Media using Unreal Engine 5, this game is set to release in 2025 and promises a captivating experience.