Currently available in early access on Quest 3, MAGE is a captivating magic and physics sandbox that brings chaos to life with stunning visuals running at an impressive 120 frames per second.
Charlie Shenton, the engine programmer behind MAGE and one half of the innovative development duo, shares, “We believe no game has really tapped into the full potential of standalone VR hardware. There’s nothing more immersion-breaking than games that struggle at 72Hz with blurred visuals and sluggish physics.”
In their quest to elevate VR gaming, Shenton and Matthew Alexander Gregory crafted a unique game engine, ‘Micron’, along with a tailored physics solver to optimize performance for standalone VR. It’s the kind of technical achievement one would expect from a high-powered PC setup.
While MAGE isn’t a sprawling epic, it serves as an impressive demonstration of Micron’s capabilities. According to Shenton, Road to VR reports that it maintains a consistent 120Hz, even with dynamic elements like lighting, shadows, magical effects, a render resolution surpassing 100%, and a plethora of detailed dynamic physics objects.
Beyond its technical feats, MAGE provides a sandbox experience that offers players a chance to indulge in all kinds of magical powers. You can hurl destructive fireballs, reverse time, move objects with your mind, and even take to the skies in this magical world.
Now available in early access on Quest, the developers hint at even more exciting plans for the future. They’re constantly exploring innovative ways to expand Micron’s capabilities and further enrich the game with thrilling magic.
Interested players can purchase MAGE on the Horizon Store for Quest 3 and 3S, where it’s priced at $20.