2XKO has some exciting news for tournament enthusiasts – an offline mode where all the champions are unlocked right from the start. This move aims to make life easier for grassroots tournament organizers who want to host events without the hassle of unlocking each champion on various accounts.
This announcement came to light during a community tour in France earlier this month. During a group Q&A session, 2XKO’s executive producer, Tom Cannon, initially hesitated to go into details but then decided to share the exciting update. “I know managing multiple setups in a tournament can be quite challenging,” Tom remarked. “We want to simplify things so you can host a tournament without the need for constant internet access, skipping the tedious task of unlocking champions.”
Tom continued, with a smile, “So, here’s what we’re planning: you’ll be able to play offline. It’s not quite a spoiler, I hope (laughs). Tournament organizers will have a way to access all champions without having to grind. Sure, not all content, like skins, will be available, but at least you can play the game offline during tournaments – that’s our big offer.”
Supporting grassroots tournaments is a priority, and they’re keen on receiving feedback on what features will enhance these events. For those running competitive fighting game events, this development is a game-changer. Always-online games often present challenges such as ensuring a stable internet connection at the venue and avoiding hefty internet fees over several days. Not having to unlock new characters on numerous accounts is another significant relief, saving organizers from additional tasks to ensure the game remains competitively viable.
What remains uncertain is how this offline mode will work alongside Vanguard Anti-Cheat, Riot Games’ always-on system designed to prevent cheating across titles like League of Legends and Valorant. Typically, Vanguard activates with system boot-up and can’t be turned off while playing Riot’s games. This raises questions about how this offline mode will be integrated, especially since current 2XKO Alpha Lab tests require launching through the Riot Games launcher.
We’ve reached out to Riot Games for clarification, but haven’t yet received a response as of this writing.
Nevertheless, this feature is sure to please the dedicated community ready to travel and compete in tournaments. It seems, however, that this mode might not be available to the average gamer. Given that 2XKO operates as a free-to-play platform, it naturally needs to maintain a revenue stream. So, don’t be surprised if the offline mode is reserved for certified tournament organizers.
Stay tuned for more updates on this exciting offline mode. We would love to hear what you think about this development – share your thoughts below!