The simulation game genre can be quite unpredictable, perhaps even more so than other genres. I’ve encountered both gems and complete flops throughout the years. It’s almost as if slapping a “Sim” label on a lackluster game somehow grants it immunity from harsh judgment. Some of the worst gaming experiences I’ve had fall under this category. Today, I delved into LIBRITOPIA: Librarian Simulator on PC. While it has its moments of charm, there’s definitely room for improvement. It’s important to keep in mind that this is an Early Access version, so this is more about evaluating the game’s current state rather than its final form.
In LIBRITOPIA: Librarian Simulator, you get to manage your own library. The idea initially struck me as appealing. Libraries are refuge-like sanctuaries where avid readers can escape, learn, or simply relax. I entered the game anticipating a whimsical experience, something laid-back yet engaging. What I didn’t expect was to be thrust into a game that felt more like a fast-paced race than a gentle exploration.
In the game, your task is to cater to the needs of library patrons while avoiding excessive complaints. Fail to meet customer demands consistently, and it’s game over for you. If you’re expecting a slower, more nuanced simulation experience, you might be disappointed. The game rushes the player, transforming what could have been a serene experience into something more frantic—a dash game masquerading as a sim. This approach shifts the focus from enjoyable simulation to unnecessary pressure—nobody wants their leisure experience to be synonymous with stress.
Each day in LIBRITOPIA begins with the chance to stock up your library with new items and books recently returned. Though starting at a computer before opening the library may feel a bit odd, what unfolds is a steady stream of book lovers eager for their next read. At this point, everything seemed in line with my initial expectations, so there was no cause for immediate complaints.
Yet, a curious quirk reveals itself with the patrons. Despite being portrayed as potentially knowledgeable book enthusiasts, initially, they appear quite clueless. With a mere dozen books displayed on your shelves, patrons often request a book sitting right in front of them—a scenario that may be somewhat understandable in a larger library but borders on ridiculous with a modest collection like yours. Granted, as the game progresses and your collection expands, this dynamic changes, albeit leading to new challenges.
As you acquire more shelves, books become arranged so that only their spines are visible. This setup means you’ll often need to identify books by title while catering to requests for authors or genres. Although there’s an option to check your inventory at the desk, doing so eats into valuable time, testing customers’ patience. Patience, indeed, becomes a fragile resource, tying directly to your in-game success.
LIBRITOPIA divides your library into zones, including distinct check-in and check-out areas. Catering to guest inquiries can feel sluggish and unnecessarily complicated. As the game progresses, automated systems become available, easing some strain, but the initial setup feels cumbersome.
Being tasked with checking books requires navigating via computer interface—a process that could benefit from on-screen summaries to minimize interruptions. If multiple readers lined up for checkout, the cumbersome process feels particularly clumsy. Furthermore, the check-in system incorporates a mildly cumbersome puzzle game that feels frustrating more than fun.
Looping through the core mechanics—acquire books, distribute to patrons, retrieve returned items—shapes the game’s routine. Ironically, this straightforward concept feels more complex in practice, with patrons often requesting unavailable books, hindering progress when every patron represents a vital “life.”
Visually, LIBRITOPIA: Librarian Simulator bears a generic art design reminiscent of early 2000s games. While there’s an understanding that art style varies based on resources, the visual charm lacks appeal. Sounds are limited, and mismatched effects can break immersion, notably when character audio doesn’t match appearances. Yet, controls perform as expected, executing the intended actions without issue.
If dash-style games appeal to you, LIBRITOPIA might offer some entertainment. It’s unlikely to reach any Game of the Year lists, but it has its share of intriguing mechanics. Dropping the “Sim” label could better reflect the game’s true nature, allowing realistic expectations. Despite these existing shortcomings, it presents a reasonable challenge suitable for repeat encounters.
As always, these are initial impressions of an Early Access title. There’s room for evolution from the developers, who are actively involved with the project. The game’s affordable price tag makes it a viable option without breaking the bank. I look forward to revisiting it and potentially experiencing a much-evolved game in the future.
This review is based on an Early Access version provided by the publisher.