Alright, let’s dive into the more contentious aspects of this peculiar card game—specifically, the so-called Premium Missions. Of all the odd decisions made in its design, charging players $10 a month for this feature is perhaps the most baffling. You’re essentially being asked to pay for a series of trivial tasks that offer measly rewards, all of which you can breeze through in just a couple of days. It’s hard not to view this as a significant misstep.
The rewards themselves? Absolutely dismal. Take the mission where you earn a single Pack Hourglass for opening 20 booster packs. It’s startling, to say the least. Wow, a whole hour knocked off before I can open another pack! Really, how can they be this generous?!
A battle pass is traditionally meant to engage players over the course of a season, motivating them to keep coming back. Sure, there are some hardcore players who will hit level 200 in Fortnite in the first week, but for most of us, it’s about gradual rewards earned through steady progress. It also tends to be more affordable and offers value over a much longer period.
Now, if we compare this to something like Marvel Snap, you’ll see a stark contrast. For a similar fee, Marvel Snap provides a huge array of unlocks that could take weeks to fully explore. These include the most exciting card variations and a host of decorative bonuses. Seen through this lens, Pocket’s battle pass offers barely any rewards upfront and leaves you staring at a grayed-out Premium section, reminding you of money spent in vain for most of the remaining month.
Sure, you do get an extra pack per day with this deal. That’s something, but just barely. It’s certainly not enough to justify the cost.
There’s a pressing need for improvement here, or they risk players abandoning ship en masse. Given how poor the initial offering has been, some form of compensation seems warranted. Perhaps a generous batch of hourglasses and shop tickets for those of us who shelled out the cash, hoping things would get better after the free trial period.